Computer Programming and Magic: The Gathering

I started Forge, which is an open-source, free project that lets you play Magic: The Gathering against the computer. Currently other people are updating Forge and there will be no more posts to this blog.

Monday, September 27, 2010

Quest Mode: The Beginning

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The quest mode is one of best parts of Forge. The idea of starting with a bunch of random cards and carefully building your deck until you ...
2 comments:
Friday, September 24, 2010

Scars of Mirrodin

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The official visual spoiler for Scars of Mirrodin is here. (I have a special place in my heart for Mirrodin because I started learning Magi...
2 comments:
Monday, September 20, 2010

Can this creature block that creature?

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Combat is essential to Magic (and most card games) and blocking is part of combat. Forge uses the method CombatUtil.canBlock(Card attacker,...
9 comments:
Thursday, September 16, 2010

What subjects do you want me to write about?

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The hardest thing is coming up with the topic which is why I sometimes have the "top 10 cards" because I have no idea what to writ...
13 comments:
Monday, September 13, 2010

Forge is customizable but poorly documented

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The power of Forge is that you can change many things but only if you know the "secret inner workings" that aren't documented ...
6 comments:
Monday, September 6, 2010

Musings on Forge 2 - Less is More

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I've been thinking a little about Forge 2. One of the problems when designing the "2nd version" is that you have a tendency t...
8 comments:
Monday, August 30, 2010

New Version

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Forge is a great program and advertising the new version each month is pure joy (really it is since the article practically writes itself.) ...
6 comments:
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