Computer Programming and Magic: The Gathering

I started Forge, which is an open-source, free project that lets you play Magic: The Gathering against the computer. Currently other people are updating Forge and there will be no more posts to this blog.

Monday, October 18, 2010

Forge's Architecture or "How to program your own Magic engine" - Part 1

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The old Rocky and Bullwinkle cartoon would always announce the next episode with two separate but related titles like "Bombs Away"...
7 comments:
Monday, October 11, 2010

Features You Probably Don't Know About

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(Sorry for the long title.) With over 4,000 cards, Forge has a heaping-load of card slapping fun. (Hey, I remember when Forge had only 1,2...
6 comments:
Monday, October 4, 2010

New Version

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Forge now has 113 new cards, which brings the grand total up to 4,102 cards. Right now Forge only has only 8 Scars of Mirrodin cards but mo...
12 comments:
Friday, October 1, 2010

Best Magic Article - State of Design 2010

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Mark Rosewater, head Magic designer, writes one article a year that summarizes the previous year of Magic with pros and cons. If you only r...
Monday, September 27, 2010

Quest Mode: The Beginning

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The quest mode is one of best parts of Forge. The idea of starting with a bunch of random cards and carefully building your deck until you ...
2 comments:
Friday, September 24, 2010

Scars of Mirrodin

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The official visual spoiler for Scars of Mirrodin is here. (I have a special place in my heart for Mirrodin because I started learning Magi...
2 comments:
Monday, September 20, 2010

Can this creature block that creature?

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Combat is essential to Magic (and most card games) and blocking is part of combat. Forge uses the method CombatUtil.canBlock(Card attacker,...
9 comments:
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