The other big change is that this will not be an open-source project. My goal is to get the first expansion working (156 cards) and get authorization from NECA, the company that bought Wizkids. It would be cool to sell it for $10 or $20 because there aren't any other videogames like it on the market. (The market really needs more trading card videogames and not lame, yuppie games that only cater to 12 or 14 year olds.)
To summarize, my new goal for this blog is to write a Pirates of the Spanish Main videogame and try to sell it for cold, hard cash. The first version would only let you play against the computer but later versions might change that.
I'm very hesitant about this project because it will require a very sophisticated user interface compared to Forge. The physical area for a pirates game is very large, at least 3 feet long and 3 feet wide. To make the user interface as good as possible I plan to use a 2D Java videogame library to handle the low-level grunt work rather than write my own.
Both the user interface and the artificial intelligence (AI) are both big unknowns that could sink this project. Forge has a decent user interface and AI but both will have to be improved if I want to make a commercial game. I don't take many risks in life but I'm willing to gamble on this one.
As always, thanks for reading,
Maybe I should start a new blog instead of changing this one, who knows? If I keep this blog I need to come up with a different blog title, something like "Java Videogame Programming" which sounds extremely lame and boring. Maybe "Pirate Programming" is better?