Magic: The Gathering is very fun to play but it is hard to dissect
the nature of "fun". One of
the key areas that Magic does very well is that it avoids power creep, which is
the tendency to create ever more powerful cards thus obsolescing older
cards. Cards from Alpha can easily play
against newer sets like Innistrad.
(Obviously some of Magic's older cards are costed much too high and I
hate paying more than 3 for a 2/2.)
One way to avoid power creep is to not make cards clearly better. What I mean is, if a cards does X, avoid creating
cards that do X plus something more. Try
to create cards that are similar to X but also have an ability that is
sometimes better and sometimes worse depending on the situation. Make the player struggle (in a good way) to
figure out what is the card's overall power level and in what situations is it
inferior and superior to previous cards.
Minimizing power creep also keeps vintage formats
healthy. Vintage players would hate to
buy card X only to find out card Y is noticeably better. As long as you give cards the right amount of
variation, it keeps the format "healthy" with a diverse assortment of
winning decks.
Obviously using Forge is a great way to see a wide selection
of Magic's 14,000 cards. (Some of you
may have 8,000+ different cards in your collection but most of us don't.) Magic: The Gathering is the result of
relentless playtesting and the active avoidance of power creep. I remember reading that only 10% of all cards
that Wizards creates during development are actually printed, which means that
we, the public, only see the top 10% cream of the crop. Often you can't create the best cards without
creating plenty of bad ones.
While it may seem like Magic "just happens" to
minimize power creep, I'm sure that the "powers that be" are always
on the lookout for it. "Because if
you aren't looking for it, you'll probably fall in it", which is a random
saying that I just made up.
So in closing, power creep bad, Magic good, and if everybody
had a million dollars the economy would fix itself. (I'm joking of course because if everybody
had a million, a million wouldn't be worth anything because money is based on
the idea of scarcity. Hugs are not based
on scarcity: wtf?!?)
Alpha Forger,
mtgrares
p.s.
Forge and other free programs are based on the idea that
scarcity doesn't matter and that people will donate free work/time if the
project is good enough. The cool thing
is when free projects like Linux and Firefox actually generate real jobs and
revenue transforming a "free project" into something that actually
boosts the economy.
On a side note, Forge will never generate money because of
licensing issues. This isn't a slam
again Wizards, just a fact of life.
Wizards owns Magic and no one else can use their IP (intellectual
property) without their permission, just like your fan-made script of "Star
Wars 3.5: The Death of Jar-Jar Binks" is never going to get made because
George Lucas won't authorize it.
I've
never seen the unauthorized edit of Star Wars which is colorfully called the phantom edit which minimizes the Jar-Jar problem since less Jar-Jar
is always a good thing. At least Lucas
didn't make Jar-Jar a Jedi, "Me-sa going-to wield-a lightsaber-sa?
Next time I'll discuss how Mark Rosewater uses Hitler's
still-living brain to generate new cards and to warp the space-time continuum
so that Roseanne is always stays on the air.
(Either you do get the joke or you do not. There is no try.)
....and I'll stop there, which also happens to be my
craziest rant.
(so far)
[End Transmission]
"Power creep" reminds me of the song
"Creep" from Rock Band..."But I'm a creep, I'm a weirdo..."
[End Transmission: Again, sheesh...does this guy ever shut
up?]
It's easy to be random at 4am.
EOF