I’ve talked about adding a quest mode before but now I am actually working on the code. The code itself isn’t all that tricky but trying to design a simple videogame is very challenging.
The quest mode will have 4 levels of difficultly: easy, medium, hard, and very hard. To begin with you will have 75 random cards to construct your deck. As you win, you will get more cards, booster packs. Also to give you a sense of progression, you will advance in “rank” from “Card Flopper” to “Pro-Tour Winner” to “World Champion.”
I’m trying to make the quest mode long enough but still interesting. The easy difficultly will take 100 matches, medium 150, hard 250, and hard 400. In easy mode you will get a booster pack after every win, medium takes 3 wins, hard takes 6 and very hard requires 9. Right now these numbers are approximate and may be tweaked in the future.
Ideally your opponents would get harder as you advance. In this case you will have the option of playing an opponent with an unknown deck or a generated sealed deck or a random sealed deck, decks that you have built in the sealed deck mode. Hopefully you won’t win all the time with your initial 75 cards, in order to make the game seem a little difficult. (I may have to cut the initial 75 cards down to 50 in order to make things more challenging.)
Hopefully I’ll get done with the quest mode in a week or two.