I love MTG Forge’s new quest mode. You start out with a very limited card pool and you win more cards. Sometimes your initial card pool is very strong and I have won my next 10 matches without changing my deck. Although other times your original card pool is very weak and you have to cobble together a 3 or 4 color deck and hope to draw the correct mana.
The quest mode is great because it forces you to use cards that you normally wouldn’t use. I won a few games using Guiltfeeder which causes damaging according the number of cards in your opponent’s graveyard. In a way he is an overpriced at 4B for a 0/4 with fear, but against certain decks he is great.
When questing, you also really appreciate a 2 and 3 drop that has an extra ability. I had a great time stomping the computer with Shivan Wurm, a card that I have never used before. (A 7/7 trampler that costs 3RG but you have to return a red or green creature to your hand.)
The quest mode is also great because you have memorable game experiences. Just last night I won a game where the computer was up to 50 life points and I beat him down. Granted the computer should have won, but he didn’t, and I don’t feel bad for him. It was a great thrill to struggle against overwhelming odds against a more powerful deck and still win.
While the quest mode isn’t perfect and there could be more balancing issues, it is still great fun. (Maybe in the future I will add a “card shop” so you can buy cards, but then I also have to add money. And I can’t decide should the card shop sell singles or boosters or what. Do I really want to put a price on each card or should I just price cards by rarity?)
The card art is a Japanese promo.