I started Forge, which is an open-source, free project that lets you play Magic: The Gathering against the computer. Currently other people are updating Forge and there will be no more posts to this blog.
Monday, July 19, 2010
10 Huge Creatures
Magic is really all about the creatures and here are 10 fearsome creatures that Forge has. (I feel like this article is all "fluff" since it isn't technical or goes over any new ideas but at least it is about Magic and Magic is well...interesting.)
Listed in no particular order.
1. Death's Shadow - is insane since it only costs B. While the card is only playable if you have less than 13, just wait a few turns.
2. Ulamog, the Infinite Gyre - while all of Eldrazi artifacts are tremendously powerful, I think Ulamog stands out with indestructible and annihilator 4. And when you cast Ulamog you get to destroy a permanent, well...that's just icing on the cake.
3. Supreme Exemplar - isn't very shocking but since he (is a flying lion a he?) is a flying 10/10, that is nothing to sneeze (or cough) at :=)
4. Lorthos, the Tidemaker - is another insane blue killing machine. It does cost a hefty 5UUU but when you attack with it, you can pay 8 and tap 8 of your opponents permanets (which includes creatures and land). As an added bonus, "Those permanents don't untap during their controllers' next untap steps."
5. Khalni Hydra - is gigantic. Like Lorthos, Khalni Hydra playfully uses the number 8. It has 8 G's in its cost and is a 8/8 creature. Khalni Hydra does have trample, so he is a real killing machine. (What good is a huge green creature if it doesn't have trample?)
6. Silvos, Rogue Elemental - is a prime example of an efficient fatty. It has trample AND regeneration, a lethal combination. Only a very few green creatures outrank Silvos.
7. Iona, Shield of Emeria - controls the board like few other creatures. What's better than countering spells, preventing your opponent from even _playing_ spells, ha.
8. Novablast Wurm - is very unique. It can act like an all-star blocker since it is a huge 7/7 or optionally act like a Wrath of God or Day of Judgment. (Does anyone know why Wizards renamed Wrath of God?) A very interesting card indeed. Combine it with cards like Rukh Egg that want to go to the graveyard for the best effect.
(Rukh Egg was so fun that Wizards created a white version for Magic 2011.)
9. Tectonic Fiend - is just a fun card. For 4RR you get a 7/7 but since the creature is "insane" it is always attacking. It isn't a game winner but it does shake things up.
10. Abyssal Persecutor - is a risky card but quite a deal, 2BB gives you a flying, trample 6/6. This card makes me smile since it is a black Platinum Angel. (By the way, flying and trample is my favorite combination, I also like flying and haste.)