I don’t have any grand topics to talk about. Nothing about world conquest or how I’m coding a secret, underground Magic Online clone which is going to be based in Russia. (The Russian mafia is paying me in rubles, so I’m doing ok.) Today I’m going to just mention some random thoughts that don’t fit anywhere else.
Since Forge has so many cards, this also brings up a thought that I had awhile ago, “Should Forge have crappy cards?” The short answer is yes. Without crappy cards (paying 2W for a 2/1) you couldn’t enjoy powerhouses (paying 1W for a flying 2/2).
If Forge only had great cards, the game would be unbalanced because every card would be too powerful. It would be like trying to eat a 100 foot long Twinkie. Twinkies are good but sometimes less is more. (Kudos to Ghostbusters for the random Twinkie analogy.)
Since I’m talking about the number of cards in Forge, I need to really give a big shout-out to the programmers. Those guys work themselves to the bone so that we can have shiny, new cards to use. The developers don’t get enough credit. (Quiz: What is a great way to show appreciation without money?)
On a side note, I started the Forge project but I don’t currently contribute to it. I blame burnout but I’m probably just getting lazy :)
There are no crappy cards, just crappy players,
--I’m only joking about creating a Magic Online clone. The exchange rate of rubles to dollars is horrible.
--Open source can work miracles. Even though “open sourcing” a project means that anybody on the whole planet can contribute, most of the time people just aren’t interested. I have no idea what makes a good open source project but I’m glad that Forge has attracted many dedicated programmers. (One small contributing factor is that Forge is a game, versus a random utility, and games are inherently fun.)
--Here are the current developers of Forge and I greatly appreciate their work.
--Miscellaneous Innistrad token.