Monday, November 14, 2011

New Version

New versions of Forge are always a reason to celebrate.  Forge now has a total 9,536 cards which means that it has 200 new cards.  Imagine having to pay for those 200 new cards individually, yikes!

(Sometimes I forget that people still use cardboard to play Magic.  I'm guessing that Magic Online must account for at least 50% of Wizards income since electronic cards don't have to be printed, packaged, and transported to a 3rd party.)

Forge added about 34 flip cards from Innistrad and the older Kamigawa block. I'm just going to show some of the new cards, enjoy! (All the card pictures are from which is like Gatherer, except with bigger, higher-quality scans.)


(11-04 is when this version of Forge was first posted to the forums.)

Link - Forge 11-04 (Windows, Linux) 31 MB and can be
          unzipped with Winzip or 7-Zip (free, open source)

Link - Forge 11-04  (Mac) 32 MB and can be unzipped with Keka

Download - Card Pictures (160 MB) - These are some of the low-quality (LQ) card pictures. 

Java - Forge requires Java in order to run

Link - To the previous post about the new version of Forge that has some installation information

You can move your decks files by copying them from /old forge directory/res/decks/ to your new deck directory.  You can also copy your pictures from /old forge directory/res/pics/ to your picture directory.

If you have any questions/comments, please post them to the forum.

Keep on forging,

Many people helped with this version. A special thank you goes out to them.

Chris H
Friar Sol
Jeff Wadsworth
Rob Cashwalker


KingLim said...

You are a genius! Thanks for your dedication to keep improving and adding new stuff, and yes, despite that, I still collect the paper version.

Forge said...

I'm not against paper Magic but my budget is almost nill (aka nothing). I have more skill at computer programming than making money.

Yes somehow programming could produce money but it seem complicated at best. Every job wants experience, arg!

Anonymous said...

i just want to note that there are things wrong.
1. when a 0/0 returns from the battlefield it doesn't die until it enters the battlefield at 0/0 b(EG clone)
2: when body double dies and it was coping Reveillark it DOESN'T active

Anonymous said...

.................... nice ^_^v ................