The quest mode is my favorite part of Forge. There is something intoxicating about starting with a random selection of cards and transforming your deck into a Magic killing machine. The computer quest opponents clearly have stronger cards than you do and you might even be envious when you see them play a duel land from Alpha.
The quest mode is fun because it forces you to use a wide variety of cards. Some cards like Shock, which deals 2 damage, are clearly worse than Lightning Bolt which deals 3 damage but when questing, Shock is a very good card. In fact I don't mind paying 2R to get an effect like Shock because it is so powerful.
Strategies like life gain or land destruction are not very powerful in constructed decks but they are viable strategies when questing. Even when the computer occasionally uses life gain or land destruction, it can be very surprising and frustrating.
The quest mode is fun because it can be very challenging and you will lose a few games. Sometimes you lose because you made a mistake but sometimes you lose because the computer just drew the right cards. Recently when questing, I had 2 wins and 6 losses. The computer seemed to be on a lucky streak and I had no chance of winning against two 3/3s with vigilance and double strike (it was a sliver deck). It was ironic because I thought, "I'm losing and I'm really enjoying this." If you can lose and still enjoy the game, then it is a really good game: videogame or otherwise.
The quest mode forces you to learn your deck well. By playing the same deck over and over again you really get a "feel" for the deck. I tend to fall in love with the quest deck that I'm using because I know that I've tuned this deck, one card at a time, and transformed it from wimp to warrior. Every quest deck is unique. I recently played a quest deck where I had one dredge card and it was a game winner against decks that had a lot of removal. I could keep playing the dredge card over and over again.
On paper the quest mode is boring and menu based but in reality it is an addictive add-on that makes Forge infinitely replayable.
Question of the week:
What is your favorite Forge format: constructed, sealed, draft, quest or something else?
Keep on questing,
My quest strategy:
1. Two color deck with 9 lands of each color
2. No more than 5 cards that cost 5 or greater
3. My goal is a creature heavy deck with a few removal spells or combat tricks
4. No (or few) 1/1s because they are so wimpy
5. Try to have 1 or 2 "finishers" that will win the game, either creatures with evasion or spells
I'm not a great deck builder so I usually see which two colors have the most cards and I add all of them. Then I look through the list and remove the really horrible cards that are over-costed or not very useful.