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I like the Scourge land Temple of the False God that gives you 2 colorless mana if you have 5 or more land in play. The idea of lands producing more than 1 mana is just cool. Currently MTG Forge cannot implement Ravnica’s bounce lands because they generate 2 mana. Oddly enough Ravnica’s expensive duel lands were easy to program since they only generate 1 mana.
This is a rough outline of the features for 2.0 that I am shooting for. X spells and abilities like Fireball and Blaze. The computer is able to play counter spells, instants during combat, and at end of turn. (The computer can already use Remove Soul, yeah!!!) Phase stops, so you can set which phases to stop at, like end of turn. (Thankfully I have this tiny part already done, go me!!)
The ability to make a sideboard and use it during a match. (I have no idea if the computer should use his sideboard, maybe yes, maybe no. To begin with, it will be a no, since it is easier to program.) Quest mode where you start with a crappy deck and you have to win/buy better cards. Puzzle mode where you have to win by the next turn.
And hopefully being able to program most of the cards in a set like 10th Edition or maybe Lorwyn, so you can play real block decks. I’ve enjoyed programming old rares like Ancestral Recall and Flametongue Kavu, but they lack cohesion. I almost forgot, but I want to be able to code cards like Hypnotic Specter that trigger on combat damage or just regular damage.
Obviously this is sort of a long wish list and I might not be able to get it all done, we’ll see. Just a word of warning, MTG Forge 2.0 is still about 6 months away and will probably only have 50 cards, so you will have to enjoy the current version for awhile :)