While constructed decks are very focused, limited decks are not. Limited decks tend to be composed of good cards with a general theme. Limited decks tend to be more generalized because they rely on a mix of creatures and spells. The AI is very good at playing creatures since it just plays the biggest one and then attacks with it. I feel that the AI’s attacking and blocking strategy can be greatly improved in version 2.
So if MTG Forge is a limited simulator why does it matter? In case you forgot, the most important cards in limited are the commons, so I plan to program more commons in the future.
Commons are the least complicated cards, thus making them the easiest to program, and I plan to start with the commons of the Shards of Alara. (Everyone loves new cards, even programmers!!!) I’m not saying that I won’t program any uncommons or rares, I’m just saying that I will focus on the commons first.
And to tell you the truth, the effects on the common cards don’t give me nightmares like the rares. Programming one replacement effect is easy enough, but having multiple replacement effects is downright confusing. Most uncommons usually can be added with a little bit more effort. The fact of the matter is that it still takes loads of time and energy to program Magic cards, even the simple ones. If someone ever programs a whole block, bless his weary soul.