I can’t think of anything technical to write about so this is just going to be a fluff piece about MTG Forge’s awesome quest mode. I think of the quest mode as a stripped down version of Shandalar, you start with a few cards and you win more by playing against computer opponents.
MTG Forge is “graphical challenged” so it only uses menus instead of full scale animation like Shandalar. To begin with you pick how many games that you have to win in order to finish the quest and quests vary from 10 (easy) to 40 (very hard).
On paper the quest mode seems almost trivial but it adds a lot of replay value to MTG Forge. The cardpool that you have is always different so this challenges you to use different colors and cards than you normally would. If you were using the constructed mode which has all of the cards you would always select Lightning Bolt over Shock since Lightning Bolt does more damage but in quest mode you would might be forced to use Shock or something even worse.
MTG Forge only has so many cards and the quest mode lets the player experience cards that he normally never would. In essence the quest mode is a “flavor” of Magic much like drafting or sealed deck. I also wanted to mention that the AI decks that you play against in the quest mode are divided into three categories of difficultly so after you win a few games the challenge is increased.
When you start the quest mode you are given 75 cards. At first I wanted to only give the player a smaller cardpool of 50 cards but that seemed a little too restrictive, so I chose 75 because it is the same as sealed deck tournaments. And when you win more cards you only get 12 because I didn’t want to make it too easy.