Today I don’t have a hard-hitting, aka boring, programming topic to talk about so instead I’m just going to chat about MTG Forge versus Magic Online. Let me start out by saying that Magic Online is a great piece of software despite all of its flaws and in an odd way it was the inspiration for MTG Forge.
Magic Online is great. It enforces all of the rules and shows beginners what should really happen when you are playing a game of Magic. It never accidentally skips any steps and will only allow you to make legal moves, versus accidents that sometimes happen when playing with friends.
Much of my rules knowledge comes from watching Magic Online enforce every rule to the Nth degree. Back in the day when I was just learning the rules Magic Online taught me that lands were colorless because I couldn’t use them with Mourner’s Shield. (I’m sure many new players make the same mistake that I did.)
Magic Online is great but it has its flaws and personally most of those flaws are people. Yes playing against another person can be very challenging and fun but it can also be frustrating if they disconnect (on purpose) when you are winning. MTG Forge lets you use your most lethal, dangerous decks without annoying your opponent. Do you like land destruction, sure, go nuts. Are you a fan of discard control, go for it.
MTG Forge is not a replacement for Magic Online but is more of a solitaire version of Magic. Magic Online and MTG Forge cannot really be compared against each other because that they have different goals. Magic Online is trying to provide a fun atmosphere where you can spend money and MTG Forge provides hours of enjoyment by playing against the computer.
MTG Forge also lets player experience very powerful and very expensive cards like Land Tax, Wrath of God, Birds of Paradise, Black Lotus, Time Twister, and five of the planeswalkers.