My last post generated a lot of comments and I wanted to address a few of them. Much of MTG Forge contains my “philosophy” of computer programming and Magic. My philosophy is often “if it is good enough, then stop.” Different people have different ideas about what is “good enough” and usually for me “good enough” means what is easiest for me to program. (I always knew that the user interface was going to be very plain at best.)
Many people don’t like the idea that the AI cheats. Of course most of the time people don’t know that the AI really does cheat. If I write and say that MTG Forge’s AI looks at your hand, people would get upset. But if I never tell people, they wouldn’t ever know, so they couldn’t get upset. (And please note that MTG Forge’s AI does not look at your hand because it wouldn’t be helpful.) I try to give users as many options as possible and MTG Forge has the option to smooth the AI’s land but you can also turn that option off.
MTG Forge is really just thousands of little decisions that I and other people had to make. Much like movie reviews where a person watches a movie for two hours and then criticizes it, I (and others) have spent hundreds of hours working on MTG Forge. If something works, like the deck editor, I receive no comments about it but if something is broken, I receive tons. Often I receive more criticism than praise and it doesn’t bother me. People are using MTG Forge and are enjoying a good game of Magic and that was my goal. (Ok, really my goal was for me to enjoy a good game of Magic but I don’t mind sharing.)
All of MTG Forge’s major flaws are a result of decisions that I made, such as the AI isn’t great, you can’t sideboard, and not all of the phases are implemented and I understand how these omissions could be frustrating for other people to understand.
I didn’t want MTG Forge to be a half-written program that never really did anything. Sourceforge.net and other sites have a TON of half-written programs which no one uses. MTG Forge is useable and despite some horrible coding practices like 10,000 line methods and global variables, it is very playable. (I just enjoyed a great 10 game quest last night. Ok, you got me, it was really a 16 game quest because I lost 6 times, ha.)
And to quote myself, MTG Forge is a collection of bugs that happens to play Magic.
p.s. I love the new Zendikar basic lands, they look great.
Truthfully, I'm a perfectionist and I want everything to be 100% perfect but then I would have never completed MTG Forge. Computer programming (and life) often involve compromises.