The rest of the computer’s land is artificially moved to the bottom of the computer’s deck, so the computer will always top-deck something useful. The long game will favor the computer, but the AI is still very beatable since it just plays a random spell. Currently the computer cannot evaluate the board position or anything complicated like that.
I could have gone a step further and guaranteed that the computer would be able to play a spell for the first 6 turns of the game. I might do this later. I had a hard time sorting and alternating the computer’s land so that it would look like this: Mountain, Plains, Mountain, Plains, etc… That way the computer will always be able to play a double costed card like WW as early as turn 3 and always on turn 4.
Other ways to make the computer stronger would be to have him draw 2 cards per turn. I have rested doing this since it would break the illusion that the computer was playing by the rules, but I might test it out to see if it really helps the computer.